Introduction to Game151 Live Coding 8 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 8 Humber Game Programming. Jeff gets SDL to display a window that displays only the void. Small steps!
Game151 Live Coding 8 Humber Game Programming Comprehensive Overview
Follow along with Jeff as he does some Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Jeff sets up some basic circle-circle collision detection between bodies.
Summary & Highlights for Game151 Live Coding 8 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff begins work on
- Jeff spends some time refactoring our Assignment3
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
That wraps up our extensive overview of Game151 Live Coding 8 Humber Game Programming.