Understanding Game151 Live Coding 3 Humber Game Programming

Let's dive into the details surrounding Game151 Live Coding 3 Humber Game Programming. Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

Key Takeaways about Game151 Live Coding 3 Humber Game Programming

  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff begins work on
  • Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
  • Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
  • Jeff sets up some basic circle-circle collision detection between bodies.

Detailed Analysis of Game151 Live Coding 3 Humber Game Programming

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff puts the final touches on his Assignment Follow along with Jeff as he does some

Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...

That wraps up our extensive overview of Game151 Live Coding 3 Humber Game Programming.

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