Introduction to Game151 Live Coding 13 Humber Game Programming
If you are looking for information about Game151 Live Coding 13 Humber Game Programming, you have come to the right place. Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
Game151 Live Coding 13 Humber Game Programming Comprehensive Overview
Jeff spends some time refactoring our Assignment3 Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
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Summary & Highlights for Game151 Live Coding 13 Humber Game Programming
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
- To create a 2D simulation of an object orbiting a star, Umer calculates the gravitational force vector.
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