Introduction to Game151 Live Coding 11 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 11 Humber Game Programming. Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
Game151 Live Coding 11 Humber Game Programming Comprehensive Overview
Follow along with Jeff as he does some Jeff spends some time refactoring our Assignment3 Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Summary & Highlights for Game151 Live Coding 11 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff gets SDL to display a window that displays only the void. Small steps!
In summary, understanding Game151 Live Coding 11 Humber Game Programming gives us a better perspective.