Introduction to Game151 Live Coding 15 Humber Game Programming
Exploring Game151 Live Coding 15 Humber Game Programming reveals several interesting facts. Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
Game151 Live Coding 15 Humber Game Programming Comprehensive Overview
Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff sets up some basic circle-circle collision detection between bodies. Follow along with Jeff as he does some
Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
Summary & Highlights for Game151 Live Coding 15 Humber Game Programming
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff spends some time refactoring our Assignment3
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
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