Exploring Game151 Live Coding 1 Humber Game Programming
Exploring Game151 Live Coding 1 Humber Game Programming reveals several interesting facts.
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff spends some time refactoring our Assignment3
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff reviews his solution to Assignment
In-Depth Information on Game151 Live Coding 1 Humber Game Programming
Follow along with Jeff as he does some Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Jeff begins work on
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