Introduction to Game151 Live Coding 12 Humber Game Programming
Exploring Game151 Live Coding 12 Humber Game Programming reveals several interesting facts. Jeff spends some time refactoring our Assignment3
Game151 Live Coding 12 Humber Game Programming Comprehensive Overview
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Summary & Highlights for Game151 Live Coding 12 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Follow along with Jeff as he does some
- Jeff begins work on
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
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