Exploring Stick Ninjas Devlog 20 Ninja Rope

Let's dive into the details surrounding Stick Ninjas Devlog 20 Ninja Rope.

  • In todays episode, I show off a whole lot of tiny new features and bug-fixes. Basically I've fixed up a lot of things since integrating ...
  • I've finally figured out what the core gameplay mechanic is for
  • Do I sound tired this week? I discuss Indie Game: The Movie and revisit Steam Greenlight. Then I show off some visualisation ...
  • Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...
  • In this

In-Depth Information on Stick Ninjas Devlog 20 Ninja Rope

What would a game about Proof-of-concept gameplay! Last episode of this series of mini- Today I take a detailed look at prediction glitches and how they happen. Blog post for this episode: ... Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ...

Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.

That wraps up our extensive overview of Stick Ninjas Devlog 20 Ninja Rope.

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