Understanding Stick Ninjas Devlog 14
Welcome to our comprehensive guide on Stick Ninjas Devlog 14. Do I sound tired this week? I discuss Indie Game: The Movie and revisit Steam Greenlight. Then I show off some visualisation ...
Key Takeaways about Stick Ninjas Devlog 14
- A look at the initial work on predicting projectiles on the client. Visit the blog post for this video - Now with fancy diagram!
- This week I mostly worked on GUI stuff... then deleted it. http://stickninjas.com/ Visit the blog post for this video: ...
- What would a game about
- Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ...
- Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...
Detailed Analysis of Stick Ninjas Devlog 14
Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle. Today I take a detailed look at prediction glitches and how they happen. Blog post for this episode: ... Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ...
Short episode about replicating events - like explosions. (Up until now the networking code has only replicated state information.)
In summary, understanding Stick Ninjas Devlog 14 gives us a better perspective.