Introduction to Stick Ninjas Devlog 35

Welcome to our comprehensive guide on Stick Ninjas Devlog 35. Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...

Stick Ninjas Devlog 35 Comprehensive Overview

Putting my "Topmost Lines" algorithm to handle player movement. Trying something new this episode - visit my blog for the video ... Just a quick video showing my "topmost lines" algorithm and talking about how it will be used. Blog post for this episode: ... In the middle of a bunch of stuff. If I sound like I'm getting sick in this video, that's because I am :( http://StickNinjas.com/ View the ...

In todays episode, I show off a whole lot of tiny new features and bug-fixes. Basically I've fixed up a lot of things since integrating ...

Summary & Highlights for Stick Ninjas Devlog 35

  • Today I take a detailed look at prediction glitches and how they happen. Blog post for this episode: ...
  • Remember that amazing new design direction I had come up with for
  • In this week's episode (5th episode overall, or 1st actual
  • I've finally figured out what the core gameplay mechanic is for
  • Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ...

In summary, understanding Stick Ninjas Devlog 35 gives us a better perspective.

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