Exploring Stick Ninjas Devlog 27
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- Take a look at part of what's coming to Site Roleplay in the Infiltration Update! A large number of new mechanics and changes ...
- Remember that amazing new design direction I had come up with for
- A detailed look at the old way I was doing network timing (and all the problems that caused). Then a detailed look at the new ...
- In this
- Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ...
In-Depth Information on Stick Ninjas Devlog 27
In todays episode, I show off a whole lot of tiny new features and bug-fixes. Basically I've fixed up a lot of things since integrating ... Proof-of-concept gameplay! Last episode of this series of mini- Physics running over the network! Woohoo! http://StickNinjas.com/ http://AndrewRussell.net/ http://Twitter.com/_AndrewRussell/ ... Player object now has all of its physics behaviours working across the network. http://StickNinjas.com/ http://AndrewRussell.net/ ...
Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ...
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