Introduction to Stick Ninjas Devlog 15
Let's dive into the details surrounding Stick Ninjas Devlog 15. Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.
Stick Ninjas Devlog 15 Comprehensive Overview
What would a game about My next game to play is Kingdoms of Amalur. However, that won't provide any content for a long time since ive never played it ... Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...
Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ...
Summary & Highlights for Stick Ninjas Devlog 15
- A look at the initial work on predicting projectiles on the client. Visit the blog post for this video - Now with fancy diagram!
- Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ...
- Do I sound tired this week? I discuss Indie Game: The Movie and revisit Steam Greenlight. Then I show off some visualisation ...
- I've finally figured out what the core gameplay mechanic is for
- In this week's episode (5th episode overall, or 1st actual
That wraps up our extensive overview of Stick Ninjas Devlog 15.