Introduction to Stick Ninjas Devlog 17
Let's dive into the details surrounding Stick Ninjas Devlog 17. Today I show off the now-working "slow prediction" that I originally described last episode. Also, for the first time, two players ...
Stick Ninjas Devlog 17 Comprehensive Overview
Instead of talking about Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ... Short episode about replicating events - like explosions. (Up until now the networking code has only replicated state information.)
Backwards reconciliation (lag compensation). And some older stuff working in the graphing tool. Visit the blog post for this episode ...
Summary & Highlights for Stick Ninjas Devlog 17
- In the middle of a bunch of stuff. If I sound like I'm getting sick in this video, that's because I am :( http://StickNinjas.com/ View the ...
- A look at the initial work on predicting projectiles on the client. Visit the blog post for this video - Now with fancy diagram!
- Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.
- Currently I'm working on fixing prediction errors in
- In this week's episode (5th episode overall, or 1st actual
That wraps up our extensive overview of Stick Ninjas Devlog 17.