Exploring Stick Ninjas Devlog 19

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  • Short episode about replicating events - like explosions. (Up until now the networking code has only replicated state information.)
  • This week I mostly worked on GUI stuff... then deleted it. http://stickninjas.com/ Visit the blog post for this video: ...
  • In the middle of a bunch of stuff. If I sound like I'm getting sick in this video, that's because I am :( http://StickNinjas.com/ View the ...
  • Instead of talking about
  • Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...

In-Depth Information on Stick Ninjas Devlog 19

Backwards reconciliation (lag compensation). And some older stuff working in the graphing tool. Visit the blog post for this episode ... What would a game about After a long time spent working on low-level network code, here it is - Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ...

Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle.

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