Exploring Stick Ninjas Devlog 12

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  • This week I mostly worked on GUI stuff... then deleted it. http://stickninjas.com/ Visit the blog post for this video: ...
  • Do I sound tired this week? I discuss Indie Game: The Movie and revisit Steam Greenlight. Then I show off some visualisation ...
  • What would a game about
  • Actual
  • Today I take a detailed look at prediction glitches and how they happen. Blog post for this episode: ...

In-Depth Information on Stick Ninjas Devlog 12

Working on player movement and line rendering. View the blog post and transcription: ... Get Dark at http://andrewrussell.net/dark/ (Free for PC) Read my blog post on "Perfectionism" at ... Quick episode this week. I've re-done the player physics stuff, turning the player from a diamond into a hovering rectangle. Just a quick video, this week. In it I demonstrate some progress on my "Track" GUI control. And how I fixed a bug in the XNA game ...

Removing the player object's physics engine presence enables one-way platforms. Blog post for this episode: ...

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