Introduction to Real Time Rendering Lab Two

Exploring Real Time Rendering Lab Two reveals several interesting facts. Dynamically generated heightfield using vertex shader. Clipping of every 8th horizontal screen position using pixel shader.

Real Time Rendering Lab Two Comprehensive Overview

An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance. CS7GV3 - Real Time Rendering - Lab 2 Silviu Dumitrescu IET Trinity College Dublin

Real Time Rendering - Lab 2 Transmittance Effects

Summary & Highlights for Real Time Rendering Lab Two

  • A short demo of the
  • Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR Assignment #
  • Real time rendering lab 2
  • Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.
  • IET Real-Time Rendering - Lab 2.

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