Introduction to Real Time Rendering Lab 2

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Real Time Rendering Lab 2 Comprehensive Overview

CS7GV3 - Real Time Rendering - Lab 2 Silviu Dumitrescu IET Trinity College Dublin Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR Assignment #

Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.

Summary & Highlights for Real Time Rendering Lab 2

  • A short demo of the second
  • Real time rendering lab 2
  • An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance.
  • XNA vertex and pixel shader example.
  • IET Real-Time Rendering - Lab 2.

We hope this detailed breakdown of Real Time Rendering Lab 2 was helpful.

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