Exploring Real Time Rendering Lab Assignment 2

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  • Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR
  • Silviu Dumitrescu IET Trinity College Dublin
  • Lab 2
  • Real-time rendering assignment2 - Transmittance
  • Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ...

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Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping. A short demo of the second In this An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance.

Alan Taylor IET Masters Trinity College Dublin

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