Exploring Grey Commodore64 Raycasting Engine Demo 3
Let's dive into the details surrounding Grey Commodore64 Raycasting Engine Demo 3.
- Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)
- Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...
- What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
- What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
- What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...
In-Depth Information on Grey Commodore64 Raycasting Engine Demo 3
A The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... The
Y-Shearing
That wraps up our extensive overview of Grey Commodore64 Raycasting Engine Demo 3.