Understanding Grey Commodore64 Raycasting Engine Demo 11
If you are looking for information about Grey Commodore64 Raycasting Engine Demo 11, you have come to the right place. What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
Key Takeaways about Grey Commodore64 Raycasting Engine Demo 11
- The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
- A third
- There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...
- Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)
- Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
Detailed Analysis of Grey Commodore64 Raycasting Engine Demo 11
The What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...
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