Exploring Ycf Engine Dev Vlog 18 Gamedev 3dengine Vibecoding Sdl3
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- Skeletal animation pipeline test: -glTF skin/joint/vertex parsing with 4-bone influences, -GPU skinning shaders (geometry + depth) ...
- Added Jolt Physics -Add colliders and rigidbodies to any object, tweak mass, friction, and motion type with no code. -Colliders ...
- Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material ...
- Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ...
- New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated ...
In-Depth Information on Ycf Engine Dev Vlog 18 Gamedev 3dengine Vibecoding Sdl3
Added physics interaction with terrain chunks. Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ... Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ... Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, ...
Added sequencer editor with timeline and outliner -Added 8 track types (Transform, Visibility, FOV, Light, Audio, Event, Camera ...
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