Exploring Ycf Engine Dev Vlog 12 Gamedev 3dengine Vibecoding Sdl3

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  • New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated ...
  • Added sequencer editor with timeline and outliner -Added 8 track types (Transform, Visibility, FOV, Light, Audio, Event, Camera ...
  • Skeletal animation pipeline test: -glTF skin/joint/vertex parsing with 4-bone influences, -GPU skinning shaders (geometry + depth) ...
  • Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ...
  • Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ...

In-Depth Information on Ycf Engine Dev Vlog 12 Gamedev 3dengine Vibecoding Sdl3

Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ... Added physics interaction with terrain chunks. Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, ... Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material ...

Added Jolt Physics -Add colliders and rigidbodies to any object, tweak mass, friction, and motion type with no code. -Colliders ...

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