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  • Here is a quick
  • Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a
  • Work in
  • Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
  • So. Project started end of november 2011,

In-Depth Information on Xna Planetary Render Progress Video

This I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Added cloud map, cloud shadows and waves on the oceans.

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

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