Exploring Xna Planetary Render Progress Video
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- Here is a quick
- Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a
- Work in
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
- So. Project started end of november 2011,
In-Depth Information on Xna Planetary Render Progress Video
This I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Added cloud map, cloud shadows and waves on the oceans.
A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
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