Exploring Render Lab 1

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  • A dragon with a toon shader, a blinn-phong shader, oren nayar, and a texture mapped teapot.
  • CS7GV3 - Real Time Rendering - Lab 1
  • An introduction to using GLSL shaders in OpenGL/C++. Phong, Toon, and Minnaert shaders.
  • An example of how to use different types of GLSL shaders on the same objects using OpenGL.
  • Real Time Rendering - Lab 1 Reflectance Models

In-Depth Information on Render Lab 1

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