Introduction to Parallel Split Shadows

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Parallel Split Shadows Comprehensive Overview

Apart from the PSSM work (some also call this cascaded Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Parallel Split Shadow Mapping

Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.

Summary & Highlights for Parallel Split Shadows

  • A demonstration map for testing
  • A
  • Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
  • Half-Life 2, (bad) Parallel-Split Shadow Maps
  • For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

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