Understanding Parallel Split Shadow Mapping
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Key Takeaways about Parallel Split Shadow Mapping
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- Description of the
- SDSM.
- Half-Life 2, (bad) Parallel-Split Shadow Maps
Detailed Analysis of Parallel Split Shadow Mapping
A demonstration map for testing Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
We hope this detailed breakdown of Parallel Split Shadow Mapping was helpful.