Introduction to Java Procedural Planet Wip
Exploring Java Procedural Planet Wip reveals several interesting facts. A very early version of my
Java Procedural Planet Wip Comprehensive Overview
Shows some progress with the I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
Just walking around, testing the LOD transitions. Nothing but
Summary & Highlights for Java Procedural Planet Wip
- Some new tech I've been working on for a game. It generates
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...
- This is a demo of a
- My old
Stay tuned for more updates related to Java Procedural Planet Wip.