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  • 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...
  • Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
  • Made with Godot Engine.
  • Demo
  • Planet renderer

In-Depth Information on Java Procedural Planet Rendering Demo

Shows some progress with the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the A very early version of my

My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...

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