Exploring Illummination Models Part 2 Jonathan Ruttle

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  • A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong
  • Lighting a torus with a spot light, with variable cone angle and cosine lobe.
  • Example of passing data to and between shaders using XNA. This example illustrations the animation of a heightfield using the ...
  • Comprehensive real-time traffic simulation system, using real-time physics engine Bullet and a custom made driver behaviour ...
  • A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ...

In-Depth Information on Illummination Models Part 2 Jonathan Ruttle

Left teapot showing Phong Using the pixel and vertex shader to implement the Phong Using XNA to create a Using pixel and vertex shaders accessing textures to create and display a terrain.

Dynamically generated axis aligned bounding boxes for broad phase collision detection, when a teapot's bounding box intersects ...

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