Exploring Path Finding With A Jonathan Ruttle

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  • This Python simulation, created using Matplotlib, provides a side-by-side comparison of how each AI strategy explores the ...
  • Lighting a torus with a spot light, with variable cone angle and cosine lobe.
  • Example of passing data to and between shaders using XNA. This example illustrations the animation of a heightfield using the ...
  • A star on the left, Dijkstra on the right. Made with Html5, Javascript and Canvas API.

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A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ... A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ... Using pixel and vertex shaders accessing textures to create and display a terrain. http://cg.skeelogy.com/hierarchical-a-

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