Understanding Dx11 Used Height Map Added Shadow

Exploring Dx11 Used Height Map Added Shadow reveals several interesting facts. Add normal

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Detailed Analysis of Dx11 Used Height Map Added Shadow

After the last video, it was difficult to see where the This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting.

0:00 Flyover of the scene. A mountain with a lake, and a tent orbited by a point light. There are also a user-controlled point light ...

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