Exploring Sample Distribution Shadow Mapping Directx 11
Exploring Sample Distribution Shadow Mapping Directx 11 reveals several interesting facts.
- 4 cascades,
- Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.
- Just started
- Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting.
- Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic.
In-Depth Information on Sample Distribution Shadow Mapping Directx 11
I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Shadow Mapping A simple SDSM.
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
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