Exploring Boids Test With Xna
Exploring Boids Test With Xna reveals several interesting facts.
- A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my game ...
- An updated video of my current sideproject involving
- Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.
- I made some
- Another video of the first implementation of my
In-Depth Information on Boids Test With Xna
Boids Test with XNA This is the first implementation of my For Computer Animation Algorithms and Tech class Mark Thill and I created this Final Project progress, wander behaviour for 900 ship models.
quick adaptation of http://www.vergenet.net/~conrad/
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