Exploring Boids Test With Xna

Exploring Boids Test With Xna reveals several interesting facts.

  • A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my game ...
  • An updated video of my current sideproject involving
  • Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.
  • I made some
  • Another video of the first implementation of my

In-Depth Information on Boids Test With Xna

Boids Test with XNA This is the first implementation of my For Computer Animation Algorithms and Tech class Mark Thill and I created this Final Project progress, wander behaviour for 900 ship models.

quick adaptation of http://www.vergenet.net/~conrad/

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