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  • Trying to create some
  • Boids Test with XNA
  • My attempt at simulating
  • Final Project progress, wander behaviour for 900 ship models.
  • In this coding challenge, I create a

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This is the first implementation of my Another video of the first implementation of my For Computer Animation Algorithms and Tech class Mark Thill and I created this Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.

A simple generic quadtree implementation for spatial and collision detection I've been playing

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