Exploring 2d Libgdx Java Lwjgl Android Indie Game
Exploring 2d Libgdx Java Lwjgl Android Indie Game reveals several interesting facts.
- First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...
- I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay. I improved my ...
- I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ...
- added unloading. I haven't added the final level of scale but I plan on doing that next. please comment if you have an idea for ...
- Source code: https://github.com/mingli1/Unlucky (Leave a star if you liked it!)
In-Depth Information on 2d Libgdx Java Lwjgl Android Indie Game
I added higher level water functionality which allows lakes to exist. The lake water uses the original water texture while the sea ... I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ... I started working on the entity system I went ahead and loaded up 100 humans along with the player human. My random skin tone ... I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ...
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