Exploring 2d Libgdx Java Lwjgl Android Game
Exploring 2d Libgdx Java Lwjgl Android Game reveals several interesting facts.
- I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay. I improved my ...
- First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...
- added unloading. I haven't added the final level of scale but I plan on doing that next. please comment if you have an idea for ...
- I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ...
- I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...
In-Depth Information on 2d Libgdx Java Lwjgl Android Game
I started working on the entity system I went ahead and loaded up 100 humans along with the player human. My random skin tone ... I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ... I added higher level water functionality which allows lakes to exist. The lake water uses the original water texture while the sea ... Welcome back everyone to another
Welcome to another edition of Ask Gamedev's
Stay tuned for more updates related to 2d Libgdx Java Lwjgl Android Game.