Exploring Xna Variance Shadow Map

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  • based on: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html.
  • Two significant features added to the deferred renederer- shadows (
  • This shows a small demo I've made with real time
  • Soft
  • Ignis Rendering Engine: Variance Shadow Mapping

In-Depth Information on Xna Variance Shadow Map

XNA Variance Shadow Map Not finished (I want to optimize it a bit and add a cool model for de light source). The basic implementation of This recording shows an early implementation of

This is my implementation of

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