Exploring Xna Variance Shadow Map
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- based on: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html.
- Two significant features added to the deferred renederer- shadows (
- This shows a small demo I've made with real time
- Soft
- Ignis Rendering Engine: Variance Shadow Mapping
In-Depth Information on Xna Variance Shadow Map
XNA Variance Shadow Map Not finished (I want to optimize it a bit and add a cool model for de light source). The basic implementation of This recording shows an early implementation of
This is my implementation of
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