Understanding Xna Roguelike Project

Exploring Xna Roguelike Project reveals several interesting facts. This is an early (pre-alpha) release of my

Key Takeaways about Xna Roguelike Project

  • Added the lighting back into the game just to get an idea how it's going to feel. The map size I'm currently showing is between 500 ...
  • Official Dev Blog: http://blog.zetashift.com I'm officially going to label this as the first alpha release. The most basic functionality of ...
  • The terrain map portion of my fractal world generator is partially complete. Right now it properly sets heights, however, it's not a ...
  • Yet another quick video of the game. Made minor changes to the generation method to allow for a bit more customization with ...
  • My restarted attempt at an

Detailed Analysis of Xna Roguelike Project

After throwing together some quick and dirty collision detection and snapping the camera to the player, the random dungeons are ... Added a combat log, random enemy spawns, and a little nicer HUD. Check out my blog at: http://blog.zetashift.com Work continues on my

This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.

Stay tuned for more updates related to Xna Roguelike Project.

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