Exploring Working With Large Binary Game Assets Using Git Large File System

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  • Speaker(s): Lars Schneider (Berlin), Autodesk Inc. Abstract:
  • In
  • Tracking
  • Allen Smith conducts a short training that walks through a typical workflow with exploration at each step of what is happening to ...
  • Use Git

In-Depth Information on Working With Large Binary Game Assets Using Git Large File System

Working Working A quick explanation of the problem Learn how to handle

How to Setup

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