Exploring Working With Large Binary Game Assets Using Git Large File System
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- Speaker(s): Lars Schneider (Berlin), Autodesk Inc. Abstract:
- In
- Tracking
- Allen Smith conducts a short training that walks through a typical workflow with exploration at each step of what is happening to ...
- Use Git
In-Depth Information on Working With Large Binary Game Assets Using Git Large File System
Working Working A quick explanation of the problem Learn how to handle
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