Exploring Wicked Engine 2018 C Dx11

Let's dive into the details surrounding Wicked Engine 2018 C Dx11.

  • I show off my Area Light rendering implementation in
  • An editor for my game
  • I implemented a real time voxel based global illumination into my graphics
  • The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, ...
  • I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...

In-Depth Information on Wicked Engine 2018 C Dx11

A short video about the state of I implemented 2.5D light culling for the tiled forward (Forward+) render path in This is a simple skeletal animation scalability test of Full source code now available for

I made a Tile Based Forward renderer for

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