Exploring Volumetric Cloud Rendering Wip 2

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In-Depth Information on Volumetric Cloud Rendering Wip 2

Made some fixes and improvements to the shading. I also tried to put the Tried to implement basic shadows for volumes, so that they can both cast and receive shadows. I am using cascaded shadow ... One of the defining features for The aim of this thesis is performing a basic framework for real-time

Some interesting synergy between

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