Understanding Unity3d Zombie Horde Test 1

Exploring Unity3d Zombie Horde Test 1 reveals several interesting facts. First foray into enemy AI scripting. Green = roaming Yellow = alerted Red = attacking Blue = Fleeing Working on line of sight and ...

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  • Testing

Detailed Analysis of Unity3d Zombie Horde Test 1

First update for a wave based During the last few days i have been working on having crowds of Our first dev video update! We wanted to showoff some of the features we've implemented such as doors, items, and

This is displaying the Castle Challenge map with new

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