Exploring Unity3d Custom Root Motion Controller Block V1
Let's dive into the details surrounding Unity3d Custom Root Motion Controller Block V1.
- So currently we are in the process of creating the environment, we have only just really started and it will take a while until the ...
- Added a Softlock System to my Character
- Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...
- An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...
- Hello everyone, I decided to provide a build so that I can do things better with your feedback. So if you want to test the
In-Depth Information on Unity3d Custom Root Motion Controller Block V1
A first attempt to Today i have some fun to start with my first enemy BossAI. I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too. A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...
Today we worked on the basic UI again and created a few placeholders for the upcoming crafting menu. If you want to find out ...
That wraps up our extensive overview of Unity3d Custom Root Motion Controller Block V1.