Introduction to Unity Space Sim Part 2 Stress Test
Exploring Unity Space Sim Part 2 Stress Test reveals several interesting facts. After several days of head-scratching, I have finally nailed the targeting system for the AI and the player. Since the AI can pick ...
Unity Space Sim Part 2 Stress Test Comprehensive Overview
So, I started this project to find out if was possible to create an epic A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map. In this video, 70 units pathfind 1000 waypoints to their target in a navigational mesh type setup. The old pathfinding system for this ...
Unity Space Project Update #1 - Space Battle Stress Test
Summary & Highlights for Unity Space Sim Part 2 Stress Test
- Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...
- Here's how I
- It's been a while since I post a new video of this. I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
- A pathfinding
- Stress testing
Stay tuned for more updates related to Unity Space Sim Part 2 Stress Test.