Exploring Unite 2014 Substance Painter

Exploring Unite 2014 Substance Painter reveals several interesting facts.

  • Stefano Corazza (Mixamo) goes through all the character animation automation Mixamo offers and its integration in Unity 5 ...
  • Oliver Eberlei (Hammer Labs) explains how editor scripting allows you to create the game editor that your game needs.
  • Artwork by: Damien Guimoneau In this video we take a look at creating a UV Tile (UDIMs) project. We also look at updates to the ...
  • Take a look at Physically Based Rendering (PBR) materials, with a focus on how to use
  • 3D

In-Depth Information on Unite 2014 Substance Painter

Wes McDermott and Sebastien DeGuy of Allegorithmic talk about Anton Hand (RUST LTD.) talks about currently available approaches for realizing PBR in Unity, content pipelines, texturing, data ... Allegorithmic discusses how you can bring a AAA graphic fidelity to your projects with their suite of texturing tools and solutions. Note: click on CC to activate subtitles. In this video Nicolas Garilhe shows us how he created his Unchained Titan, from the ...

How can a simple layer stack in

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