Exploring Unite 2013 Scripting Behind The Scenes
Let's dive into the details surrounding Unite 2013 Scripting Behind The Scenes.
- Oliver Eberlei (Hammer Labs) explains how editor
- Editor
- Ryan Hipple (Schell Games) on how engineers can plan and build tools and systems that enhance the ability of artists and writers ...
- William Roberts (Schell Games) offers a deep dive into how the build processes work on larger projects. Download slides and ...
- One of Unity's most powerful features is its extensible editor. This talk will introduce the basics of custom editor windows and ...
In-Depth Information on Unite 2013 Scripting Behind The Scenes
Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ... Tim Cooper, developer at Unity, gives a range of tips and tricks and explains why they work in the engine. Topics include smart ... The keynote address from Unity's premier
Elliot Mitchell (Vermont Digital Arts / Boston Unity Group) shares his experience with 3D and animation art pipelines as they relate ...
That wraps up our extensive overview of Unite 2013 Scripting Behind The Scenes.