Exploring Source Sdk Dynamic Storm Test
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- A little
- In this tutorial I teach you how to use a env_projectedtexture.
- Small idea, quick build, nice effect no? Prefab available here: http://www.gamebanana.com/prefabs/5660.
- Clips from awhile back, models I designed for
- Testing
In-Depth Information on Source Sdk Dynamic Storm Test
Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the Source #Gmod # A vatration of
Too lazy to fix the details lol, its just for
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