Exploring Source Sdk Dynamic Storm Test

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  • A little
  • In this tutorial I teach you how to use a env_projectedtexture.
  • Small idea, quick build, nice effect no? Prefab available here: http://www.gamebanana.com/prefabs/5660.
  • Clips from awhile back, models I designed for
  • Testing

In-Depth Information on Source Sdk Dynamic Storm Test

Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the Source #Gmod # A vatration of

Too lazy to fix the details lol, its just for

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