Exploring Smooth Path And Better Local Avoidance Without Premove Cells
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- Breaking 1500
- Testing
- Unity with 15000 agents using A* and
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Smooth path and better local avoidance without premove cells One spawn point, one exit point and six obstacles See http://johnpetrak.blogspot.com.au/ arongranberg A* This is an implementation of VFH in robocomp,
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