Understanding Rust Devblog 82 2
Let's dive into the details surrounding Rust Devblog 82 2. NEW Grenade.
Key Takeaways about Rust Devblog 82 2
- Сервер GO
- Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...
- Auto Turret I've been working on an auto turret, which should help defend your base from offline raiders. As with everything we ...
- Rust Devblog
- Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
Detailed Analysis of Rust Devblog 82 2
Be sure to follow me on Twitch! www.twitch.tv/PROTOPD Be sure to follow and keep up to date on my Twitter; ... Explosions I was getting bored of creating endless decal, so I spent some time making new explosion effects for the C4 and ... Rocket Launcher Effects Did a 2nd pass at the launcher effects. The basic rocket smoke trail has been improved and reduced in ...
I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ...
That wraps up our extensive overview of Rust Devblog 82 2.