Introduction to Rust Devblog 149 2
Let's dive into the details surrounding Rust Devblog 149 2. Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle.
Rust Devblog 149 2 Comprehensive Overview
Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Rust Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ...
Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...
Summary & Highlights for Rust Devblog 149 2
- Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ...
- Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
- steam: steamcommunity.com/id/webdyyed/ sens: 0.7 res: 1440x1060.
- Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ...
- Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
That wraps up our extensive overview of Rust Devblog 149 2.